![]() ![]() ![]() We have introduced two terms that characterize 2 patterns of character’s behavior, different in implementation details: offline and online. Here, Iassenev discusses the complex artificial life system and its implementation, complete with multiple takeaway lessons from the development process:Ĭould you tell how you implemented the A-Life in S.T.A.L.K.E.R.?ĭI: Our A-life implementation is quite simple. Therefore, Gamasutra had a chance to team with and interview Dmitriy Iassenev, the man behind the AI and A-Life system in S.T.A.L.K.E.R. The post-nuclear PC first-person title S.T.A.L.K.E.R.: Shadow of Chernobyl, developed by Ukrainian developer GSC Game World, is acclaimed for its non-linear gameplay and surprisingly complex NPC AI.
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